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I'm fairly certain there are folks at Nintendo feeling some serious
self-loathing right about now. You see, back in the mid-90's Nintendo contracted
Sony to develop a CD-ROM drive for the Super Nintendo. As the project
progressed, a number of factors (one of them being the spectacular failure of
the Sega CD and its' follow-up the 32X) led Nintendo to can the project. Sony
was left holding the bag, with a CD-based gaming system but no one to sell it
to.

Making proverbial lemonade from lemons, Sony turned around and produced what
is perhaps the most successful game console in history, the Sony Playstation.
The result? For the first time in history, Nintendo took second place in the
video game console market, while fellow rival Sega got out of the console
business altogether.
One segment of the gaming market Nintendo still has a stranglehold on,
however, is the handheld sector. Beginning with the original Gameboy, the name
Nintendo has been a veritable synonym for handheld gaming. This dominant streak
has held sway through several subsequent iterations of the Gameboy. Some have
claimed Nintendo's dual screen DS handheld system to be a revolutionary step
forward in portable gaming. Others have decried it as gimmicky. Whichever side
you fall on, there's no doubt Nintendo execs are fingering their collars as Sony
prepares to rain on their parade with their new Playstation Portable - AKA the
PSP.
Comparing the two systems, I'd say there's a real chance Nintendo may finally
have a serious challenger to the portable gaming throne. Most assuredly,
Nintendo will claim that they are pursuing a different demographic than Sony
(read 'kids'), and to their credit the pre-teen crowd will probably favor the DS
over the PSP. But for anyone over the age of 12, the PSP is definitely a serious
contender for your pocket change.
Where To Buy It
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Out Of the Box

The first impression one gets from the PSP (once you've ravenously clawed
your way through the packaging) is just how sleek the system is. From a purely
aesthetic standpoint, the PSP is one seriously sexy piece of cutting-edge tech.
The system's faceplate is fashioned of one glassy piece, interrupted only by the
protrusion of the various buttons. The backside is just as nice, with the UMD
disc door featuring a prominent PSP logo inside a silver metal ring set flush
against the backplate. The two shoulder buttons are clear plastic, and the
perimeter edge is accented in silver giving the whole thing a very streamlined
look.
Of course, looks are one thing, but how does it actually play? I'm happy to
report that the PSP delivers very well in this regard. For a portable system,
weight is an important factor, as it is by nature handheld. The PSP is fairly
lightweight, especially considering all the hi-tech goodness crammed into it's
slim chassis. In fact, it weighs just about the same as the Nintendo DS, if you
need the comparison. You could easily play this thing for hours straight without
feeling weighed down.
One thing that takes a little getting used to is the somewhat cramped
form-factor. While the PSP's controls may be perfect for Japanese gamers, most
Westerners will find that having a go with the PSP will involve a short learning
curve while hunting for a comfortable grip. Really, though, it's no worse than
any handheld system before it, and there's no denying that Sony designed the PSP
with ergonomics in mind. The back of the PSP has a very subtle curvature on each
side, creating a natural shallow channel for placing one's fingertips...it's a
small detail, but it counts.
Sony smartly modeled the PSP's controls on the PS2's Dualshock controllers,
minus two of the front triggers and the right control stick. Replacing the left
stick is an analog 'nub', which works much better than it sounds. Rather than
tilt on an axis, the nub moves gently in a horizontal direction, giving you the
same control as a stick but without the height a stick would require. It's
actually a small bit of genius, and works great in action.
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4.3" Of Hi-Def Glory

As you've probably heard, the PSP's main selling point is its' 4.3-inch
hi-def screen. While 4.3 inches doesn't sound like much on paper, the PSP's
screen really must be seen to be appreciated. Both games and feature films look
absolutely fantastic, and since the screen is formatted to a 16:9 ratio both
applications can be appreciated in full widescreen, high-definition glory.
Watching Spiderman 2 (which was included in the first million units sold in the
US) is a remarkable experience; when I first booted it up, I laughed at the game
store manager and proclaimed 'It looks better than my television!'. And sure
enough, it does. The screen is bright and crisp, and you may find yourself
picking details out of the image that you might not have noticed the first time
around.
Of course, movies are one thing, but the PSP is primarily a game platform.
You wouldn't think so, but games benefit from the PSP's hi-def screen more so
than films. Watching something like Wipeout Pure in motion is amazing; not only
is the image in razor-sharp hi-definition, it's also widescreen, allowing a
larger view of the playfield than ever before. Again, you'd think a 4.3-inch
screen wouldn't capable of very much, but it just isn't so. Without a doubt, the
PSP's screen is one of the greatest single innovations the handheld gaming world
has ever seen.
The 333MHz Calculator
Powering the PSP is a single 333MHz processor, which may not sound too
impressive up front, but visually, the PSP stacks up favorably with it's bigger
sibling, the PS2. All the flourishes you've come to expect from the full-size
gaming platforms, sharp textures, lens flares, hi-poly models, can be found on a
device roughly the size of a scientific calculator. Pick up Ridge Racer, perhaps
the most visually impressive title in the PSP's launch lineup, and you won't
miss the PS2 iterations one bit. Ditto for the aforementioned Wipeout Pure,
which actually manages to overtake the PS2's Wipeout Fusion by a fair mile...and
not merely by virtue of it's portability. It's actually a better game...if that
doesn't say anything to you about the power of the PSP, nothing will.
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More Than Just A Gameboy

The PSP also lends itself to other applications, such as viewing photos,
watching videos, and playing music. Though these are definitely secondary uses
for the PSP, they are no less good selling points, as the PSP handles them well
enough to be a serious consideration for anyone looking for a secondary media
display device. In each instance, simply connecting the PSP to your PC with a
5-pin USB cord will let you drag files from your hard drive onto the PSP's
Memory Stick. Pictures and music are fairly straightforward, while video is less
so, requiring you to convert it to .mp4 format and set up a separate folder on
the Memory Stick.
Picture viewing is a breeze. The PSP interface is set up in a horizontal
hierarchy displaying each function; you simply navigate left or right to choose
the application and then vertically to choose the source. Selecting 'Pictures'
and then 'Memory Stick' will let you browse whatever images you have stored on
your Memory Stick. Since the PSP uses standard Memory Stick Duo format chips, if
you have a digital camera that uses MS Duo sticks, you can simply slap the stick
from your digicam into the PSP and browse to your heart's content. The PSP
allows you to zoom in or out and pan the photos in any direction using the nub.
Music is just as easy...you just drag your ATRAC (ech!) or .mp3 (yay!) music
files onto the Memory Stick, and then navigate to them the same way you did the
photos. One thing the PSP is not, however, is an iPod...you have to set up
folders for each group of tunes you want, though you can assign tracks to song
groups and play them back at will. That said, the PSP's music playback
functionality is great. The PSP comes with a decent set of earbuds and a remote
extension allowing you to control the PSP's music functions without having to
dig the unit out of your pocket. More importantly, it sounds great. If you know
how to edit .wmu playlists, you can even assign thumbnail images to the tracks
which will appear when you play back the tune on your PSP.
Videos are the biggest pain in the arse, mainly because you have to do the
most fiddling. Luckily, homebrew PSP programmers have already jumped to action,
and there are already a number of freeware apps available online which will let
you drag 'n drop video onto your PSP with little or no trouble.
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Drawbacks & Horror Stories
The biggest drawback to all this media fun is the fact that the PSP Value
Pack ships with a measly 32mb Memory Stick. By the time you start messing around
with music and video files, you'll be sorely aching for a big 'ole 1GB Memory
Stick.
So okay, I'm sure you're wondering whether or not any of the horror stories
you've heard about the PSP are true. One of the bigger points of contention
that's hounded the PSP is the dreaded 'dead pixels' issue. Reports have
circulated widely that a number of PSP units have been plagued by 'dead pixels',
pixels which are either permanently light or dark, depending on how they're
stuck.
My unit does indeed have a handful of these dreaded dead pixels, but
seriously...I think you'd have to be a real anal-retentive type for it to be
considered truly bothersome. I'm certain that a handful of PSP's have some
serious issues, and Sony has agreed to repair or replace these units at no cost.
However, seeing the problem first-hand, I can honestly say that it doesn't seem
to be that big an issue. In fact, over the last week or so, some of the 'dead
pixels' seem to have disappeared, leaving only two barely noticeable spots.
The other standout problem with the PSP's screen is that it is a veritable
magnet for smudges and fingerprints. Sony thoughtfully includes a microfiber
cleaning cloth with the unit, and believe me, you'll get a lot of use out of it.
If this really bothers you, be aware that for less than $5 you can buy a number
of PSP 'skins' which protect the screen from smudges or (gasp!) scratches.
The second biggest concern about the PSP has been the battery life. So far,
in my experience, the power supply is adequate for what the PSP is...a portable
gaming system. With average use, you should expect to get between 4-5 hours of
use between recharges. I generally use the PSP to while away lunch breaks or
spare moments in the evening when I've got nothing better to do, and I have yet
to encounter a situation when I've been left with a fully discharged PSP. If you
really expect to put some time into the PSP, you will probably want to get into
the habit of carrying around the included 5v power supply or invest in a
secondary power source (Pelican currently sells a 'power brick' which will
recharge your PSP twice on a single charge for a mere $10). Other reports, from
UMD's ejecting from the unit when its' twisted, to poorly fabricated 'square'
buttons, have really been overblown. I'm sure you can find faults with the
system, but overall, it's very well manufactured and should withstand years of
use provided you take care of it.
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Conclusion

A minor issue of mine lies with the UMD movie lineup. While I'm all for
enjoying fan-favorite fare like Hellboy and Kill Bill, I wonder if film studios
will truly embrace the format. Will we ever be able to enjoy Citizen Kane or the
works of Jean Cocteau on the PSP? I think not. Considering the highly
proprietary nature of the UMD format, I can't imagine the studios taking a risk
on less bankable material for consideration for UMD release. I suppose those of
us who enjoy the occasional foreign or classic film will have to resort to
storing flicks on the Memory Stick. Oh well...least common denominator, I
suppose...
Film snobbery aside, the PSP is truly a remarkable piece of engineering. When
the PSP's specs were first unveiled a mere two years ago, it was widely believed
that Sony's handheld system was vaporware in the making, and that the final
product couldn't possibly deliver. Amazingly, they have. Nearly every point on
Sony's ambitious list is intact. With numerous hardware and software
improvements on the way (digital camera attachments, installed web browser and
chat clients, PSP MMORPG's), Sony has crafted the first true challenger to the
handheld gaming throne...and suddenly it feels like 1995 all over again.
Where To Buy It
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